Rift Planes of Telara

Rift Planes of Telara

Monday, April 18, 2011

The Warrior Reaver


Reavers are warriors who combine the art of combat with the entropic energies of death. The slightest touch of their weapon can spread disease, incite madness, and death to those unlucky enough to face them.
Although Reavers can wield a full range of armors and weapons, they are most effective in heavy armor, carrying a shield in one hand and a weapon in the other. Reavers undermine an enemy's ability to fight back, grinding opponents down until they succumb.

Strengths

Reavers specialize in damage-over-time effects that weaken both the mind and body, crippling an opponent's ability to mount a successful offense.

Weaknesses

Like death itself, Reavers grind down their opponents slowly; but as such they are not effective at quickly neutralizing a single opponent.

Reaver History

In the final battle of the Mathosian civil war, the power of the Plane of Death was unleashed on Telara, causing a disaster that became known as the Shade. Many of those on the battlefield were suddenly overcome by madness, savagely and inexplicably turning on their own. A few warriors learned to control the madness, and returned to a land decimated and blighted by death. These men became known as the Reavers, who are both scarred and transformed by the horror they experienced that day.
Universally despised and feared, the Reavers rampaged across Telara, destroying communities, toppling kingdoms, and leaving a wide swath of destruction and death in their wake. Drawing on the very energies of the Plane of Death, and embracing the resulting madness, these warriors became masters of a terrifying and brutal fighting style.
Although the original Reavers have long since passed from the world of Telara, their combat skill and training lives on. Only the bravest and strongest of souls are allowed to attempt the Reaver training, as the Plane of Death's power is not easily mastered, nor resisted for long. Insanity is a constant risk, and it is also not uncommon to see a cruel smile or bloodlust in the eyes of a Reaver vanquishing an enemy. On the battlefield, Reavers are the most brutal of warriors, unleashing such fury as to terrify their allies almost as much as their enemies.

**From the RIFT website

Monday, January 31, 2011

The Warrior Champion

When beginning the game of Rift, you have the option to choose which characters you will like to play as. The following is the first in our introduction to all of the players that you can play as within the game Rift.

The Warrior: Champion

The Warrior calling is one of brute force and ground attacks. Within the Warrior calling the Champion class rises to the front as the strongest, and most ferocious ground attack fighter within the game. You will not across another Warrior Champion with similar vitality or strength. For this reason, the Rift Warrior Champion wields a very deadly two handed broadsword and might even use a huge battle ax if the opportunity presents itself.

The only weakness to the Rift Warrior Champion is that they are often too quick to rush into battle and therefore get themselves in over their heads quite easily. As long as the player is aware of this fact, this profession is a very easy one to fall in love with.

The history of the Warrior Champion from the Rift Website:


Champion History


Vachir Altan, the Bahmi Warrior, was the first to bear the title of Champion. He originally came to renown for his battle with Crucia's whelp Arconis, known as the Bane of Kerenton. Though the local human population viewed Vachir with suspicion when he rode into town, the Warrior ignored their furtive glances and within hours, entered the dragon spawn's lair in the ruins of Castle Kerenton.
He bull-rushed the wyrm with reckless abandon, and the two fought an epic battle across the once-great stronghold. In the end, Arconis lay dead in the courtyard, Altan’s great blade impaled in his throat. "Start a fire. We feast tonight," was all Vachir said to the townsfolk. That evening he enjoyed the hospitality of the people of Kerenton, but by morning he was gone, and many more tales of his exploits are told throughout Telara.
While Vachir's disciples are numerous among the Bahmi of the Canyons, the duchy of Kerenton has also produced its share of blue-skinned Champions, who brashly rode forth from native borders. No matter whence they hail, all Champions seek to overcome the impossible through mastery of the blade.

Thursday, January 27, 2011

Rift Planes of Telara Gloamwood Video

Rift Planes of Telara Screenshots

The following are screenshots from the game play within Rift Planes of Telara. 



Welcome to RIFT Planes of Telara HQ

Welcome to the HQ for all things involving the game Rift Planes of Telara. This innovative new game it set to be released on March 1st, 2011 but it has already taken the world by storm. In fact, the game has already won rave reviews and has won awards from game producers and publishers around the world. Rift begins in the world of Telara and allows you to explore the different factions within the game. You are first called to choose what faction you will play for. Within Rift Planes of Telara you have the option of choosing to either fight the power of the rifts or to play with the power of the rifts in an attempt to learn their destructive power so you can use it for your own destructive purposes.

Once you have selected your faction you will need to select your calling. You can select between four main callings: Warrior, Mage, Rogue, and Cleric. Each of these different callings have different criteria and different fighting styles. Each of these will also allow you to play in a different manner. Rift Planes of Telara is an awesome game because it allows you to create a very unique fighting style and use that fighting style to your advantage.

Once you have selected your calling you can then select your class. You can choose from among six different classes within your calling. This will allow you to fight from a range of options.